Skip to main content

#30daydeveloper - Day 27 & 28 - Levels

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!
Only two days left. I can almost taste the finish line (two idioms mixed here). Today, I implemented levels. Every hundred points, the level goes up by one. With each level, enemies move faster. Every two levels, enemies spawn quicker. And finally, every ten levels, enemies spawn in greater numbers at a time. The highest level I managed to get to myself was thirty-one with a final score of 3190. Do you think you can beat my high score?

If you're finding the beginning too slow or boring, here's a tip: since enemies move relatively slowly in the beginning, it's really easy to collect the highest combination of balls to maximize your score with a single submit (alternating, full inventory, and two color). Doing this brings you up to level seven or so immediately, drastically increasing the pace of the game.
The game gets harder with every level every hundred points
  • Implemented levels
    • Every hundred points is a new level
    • Every level enemies move faster
    • Every two levels enemies spawn quicker
    • Every ten levels enemies spawn in greater numbers
  • Implemented a pause screen (press P to pause while in game)
  • Reduced the amount of radius recovery when collecting similar colored balls
    • i.e. When you're hurt, the player's radius gets reduced by five, whereas if you collect a ball, your radius only goes up by one
  • Fixed a bug with inventory not clearing upon game over
  • Reworded the quit and return text (removed periods)

On a side note, I got nothing today for you here.

Comments

Popular posts from this blog

Jooble

Yesterday, I received an incredibly friendly email from an anonymous person who claimed to have read my blog and "loved it." Of course, because my blog is public and anybody can comment anonymously, I was a bit skeptical of this email. Yet, seeing as how this was the first ever "fan mail" I've ever received, I read the email. It wasn't fan mail, but it was an email from a person who works for a website called " Jooble ." Interested by his genuineness and heartfelt compliments of my blog, I took a quick glance at the website. Here's what he had to say about Jooble: Jooble operates in 45+ countries, so if you would like to find a job in other locations you may try to search jobs in: Argentina , Australia , Austria , Belgium , Belarus , Brazil , Canada , Chile , China Colombia , Czech Republic , Denmark , Spain , Finland , France , Germany , Greece , Hong Kong , Hungary , Italy , India , Indonesia , Ireland , Japan , Kazakhstan , Mexi...

Making a Board Game

Wanted to update my blog with what I've been up to recently. I made a board game and have been working on that full time for the past 3 or so months. The name is still WIP but it's tentatively set as "Our Modern Lives." It's a tile/card based map-building game. The goal is to achieve "Success" and "Happiness" before anyone else can by building your own route. Here are a few pictures of the current build (v1.20 Beta): On a side note, follow me on Instagram for more (semi-frequent) updates!

#30daydeveloper - Day 1 - War of Shapes

Today marks the first day of a new experiment I am doing. Dubbed the "30 Day Developer" challenge. I am taking the next thirty days to try to fulfill my two new years resolutions . For the next thirty days, I will create a working prototype of an idea I had for a mobile game. Furthermore, I promise that I will... develop for at least an hour each day. blog about the day's events and any related events / thoughts. not give up! Mock up of "War of Shapes" (name pending finalization) The game is very simple (as I believe mobile games should be). Several colored balls drop from a chute onto the middle of the screen. The player then used his/her finger to swipe the colored ball into the matching colored corner. The game is meant to be played at an incredibly fast pace (think Super Hexagon ). I also envisioned techno-trance music roaring in the background as the user madly swipes at his/her phone. The game will be developed using the languages I am fam...