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#30daydeveloper - Day 12 - Navigating Scoring

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!

Today I didn't have as much time to tinker as I wanted. There is just simply too much I want to do and it's very difficult to keep on a straight track when my mind wanders and I take so many detours on the way.

Today, I fixed the mobile version, now the game fits perfectly in my phone screen and it works pretty well for the most part. It's just not as fluid as I'd like it to be, but what else can I expect from a prototype, right? I hope that as I keep working on this, it'll become a more responsive experience.

In addition, I also got rid of the timer at the top. I want to experiment with music and spawning the balls to some background rhythm. Then with each interaction create a sound that might all mesh together to create some sick beats. I tinkered with this yesterday when I played with audio, but it just increased load times by over two-fold and was simply unpleasant to listen to. But I hope it'll be better in the final version!

Right now, each ball is only worth five points, but I have plans to add multipliers and other ways of combo-ing them to increase their values. Be on the lookout for that!
Mobile!


On a side note, I'm so hungry right now.

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