Skip to main content

#30daydeveloper - Day 12 - Navigating Scoring

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!

Today I didn't have as much time to tinker as I wanted. There is just simply too much I want to do and it's very difficult to keep on a straight track when my mind wanders and I take so many detours on the way.

Today, I fixed the mobile version, now the game fits perfectly in my phone screen and it works pretty well for the most part. It's just not as fluid as I'd like it to be, but what else can I expect from a prototype, right? I hope that as I keep working on this, it'll become a more responsive experience.

In addition, I also got rid of the timer at the top. I want to experiment with music and spawning the balls to some background rhythm. Then with each interaction create a sound that might all mesh together to create some sick beats. I tinkered with this yesterday when I played with audio, but it just increased load times by over two-fold and was simply unpleasant to listen to. But I hope it'll be better in the final version!

Right now, each ball is only worth five points, but I have plans to add multipliers and other ways of combo-ing them to increase their values. Be on the lookout for that!
Mobile!


On a side note, I'm so hungry right now.

Comments

Popular posts from this blog

Jooble

Yesterday, I received an incredibly friendly email from an anonymous person who claimed to have read my blog and "loved it." Of course, because my blog is public and anybody can comment anonymously, I was a bit skeptical of this email. Yet, seeing as how this was the first ever "fan mail" I've ever received, I read the email. It wasn't fan mail, but it was an email from a person who works for a website called " Jooble ." Interested by his genuineness and heartfelt compliments of my blog, I took a quick glance at the website. Here's what he had to say about Jooble: Jooble operates in 45+ countries, so if you would like to find a job in other locations you may try to search jobs in: Argentina , Australia , Austria , Belgium , Belarus , Brazil , Canada , Chile , China Colombia , Czech Republic , Denmark , Spain , Finland , France , Germany , Greece , Hong Kong , Hungary , Italy , India , Indonesia , Ireland , Japan , Kazakhstan , Mexi...

Unity Game Developer

Been a long time since I've blogged...life tends to do this thing of getting in the way, haha. Anyways, I've been recently taking a Unity game developer class . Here are some GIFs of what I've been learning-- Day 1 - Learning to move a ball with arrow keys Day 2 - Using sprites and learning about physics Day 3 - Flappy Bird clone complete! Day 4 - Learning how to make a top down space shooter Day 5 - Adding meteors Day 6 - Using mouse to turn Day 7 - Shooting nukes and adding menus Day 8 - 3D Terrain building and character controllers Day 9 - Playing with built-in 3D models Day 10 - Learning about animations and 3D physics Day 11 - Starting my final project (4orner 3D) On a side note, if you notice, that last GIF is a 3D version of my hit  game from 2 years ago-- 4orner !

Making a Board Game

Wanted to update my blog with what I've been up to recently. I made a board game and have been working on that full time for the past 3 or so months. The name is still WIP but it's tentatively set as "Our Modern Lives." It's a tile/card based map-building game. The goal is to achieve "Success" and "Happiness" before anyone else can by building your own route. Here are a few pictures of the current build (v1.20 Beta): On a side note, follow me on Instagram for more (semi-frequent) updates!