Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!Today's change will be in changelog format because I realized that I love writing changelogs and these posts should've been like this from the very beginning.
- Stopping time now changes the colors of the enemies to white to better visually represent that you can collect them
- Multipliers are now in place!
- Currently there is a bonus to your score when:
- Full inventory (ten)
- Half inventory (five or more)
- Three colors only
- Two colors only
- All same color
- Alternating colors
- You are limited to ten free kills when time is stopped
- Added particles for each ball color
- Increased opacity of enemy balls
- Stopping time no longer resets the color of the player
On a side note, still need some way of letting the player know which multiplier was activated.
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