Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!
Okay so I cheated and combined two days into one post because I was lazy yesterday and didn't feel like posting anything. Maybe I should make Sundays my days of rest. Everyone needs to take a break once in a while, right?
So since I've realized how bad my game was, I have set out on a journey to make it more fun to play. Today, I created a black and white player controlled ball that you moves with the mouse. In addition, when moving the player ball, time stops for the other enemy balls in the game.
I really like the visual and audio effects that are currently in place. When time stops, a large circle expands outward from the player ball and covers the whole game screen. Concurrently, the background music stops playing and is replaced with the sound of a ticking clock. Really cool stuff.
![]() |
Don't judge my score. |
As far as the scoring system goes, everything is still a work in progress and subject to major tweaking or overhaul.
On a side note, I actually can't stop stopping time. This is really fun!
On a side side note, I can't believe I'm already halfway done with my thirty day challenge! I don't know if I'll have enough time to finish, I still feel so far from done.
Comments
Post a Comment