Skip to main content

#30daydeveloper - Day 14 & 15 - Time Stop

Hello! If this is your first time reading about my thirty day developer challenge, click here to go to the first post!

Okay so I cheated and combined two days into one post because I was lazy yesterday and didn't feel like posting anything. Maybe I should make Sundays my days of rest. Everyone needs to take a break once in a while, right?

So since I've realized how bad my game was, I have set out on a journey to make it more fun to play. Today, I created a black and white player controlled ball that you moves with the mouse. In addition, when moving the player ball, time stops for the other enemy balls in the game.

I really like the visual and audio effects that are currently in place. When time stops, a large circle expands outward from the player ball and covers the whole game screen. Concurrently, the background music stops playing and is replaced with the sound of a ticking clock. Really cool stuff.
Don't judge my score.
In addition to the time stop mechanic, I also tweaked the scoring system a bit. Now when a ball of the same color as the corner disappears, you gain five points. If the colors are different, then you only get one point. Finally, if any of the colored balls hits the player, you lose five points.

As far as the scoring system goes, everything is still a work in progress and subject to major tweaking or overhaul.


On a side note, I actually can't stop stopping time. This is really fun!
On a side side note, I can't believe I'm already halfway done with my thirty day challenge! I don't know if I'll have enough time to finish, I still feel so far from done.

Comments

Popular posts from this blog

Jooble

Yesterday, I received an incredibly friendly email from an anonymous person who claimed to have read my blog and "loved it." Of course, because my blog is public and anybody can comment anonymously, I was a bit skeptical of this email. Yet, seeing as how this was the first ever "fan mail" I've ever received, I read the email. It wasn't fan mail, but it was an email from a person who works for a website called " Jooble ." Interested by his genuineness and heartfelt compliments of my blog, I took a quick glance at the website. Here's what he had to say about Jooble: Jooble operates in 45+ countries, so if you would like to find a job in other locations you may try to search jobs in: Argentina , Australia , Austria , Belgium , Belarus , Brazil , Canada , Chile , China Colombia , Czech Republic , Denmark , Spain , Finland , France , Germany , Greece , Hong Kong , Hungary , Italy , India , Indonesia , Ireland , Japan , Kazakhstan , Mexi...

Making a Board Game

Wanted to update my blog with what I've been up to recently. I made a board game and have been working on that full time for the past 3 or so months. The name is still WIP but it's tentatively set as "Our Modern Lives." It's a tile/card based map-building game. The goal is to achieve "Success" and "Happiness" before anyone else can by building your own route. Here are a few pictures of the current build (v1.20 Beta): On a side note, follow me on Instagram for more (semi-frequent) updates!

#30daydeveloper - Day 1 - War of Shapes

Today marks the first day of a new experiment I am doing. Dubbed the "30 Day Developer" challenge. I am taking the next thirty days to try to fulfill my two new years resolutions . For the next thirty days, I will create a working prototype of an idea I had for a mobile game. Furthermore, I promise that I will... develop for at least an hour each day. blog about the day's events and any related events / thoughts. not give up! Mock up of "War of Shapes" (name pending finalization) The game is very simple (as I believe mobile games should be). Several colored balls drop from a chute onto the middle of the screen. The player then used his/her finger to swipe the colored ball into the matching colored corner. The game is meant to be played at an incredibly fast pace (think Super Hexagon ). I also envisioned techno-trance music roaring in the background as the user madly swipes at his/her phone. The game will be developed using the languages I am fam...